ILT Publications

Embodied Cognition Presentations and Publications

Conference Presentations

Khan, S. A., & Black, J. B. (2013).  Enhancing Learning and Motivation through Positive Embodied Affect and Surrogate Embodiment in Virtual
Environments.  Paper to be presented at the annual conference of the American Educational Research Association, San Francisco, California.

Fadjo, C., & Black, J., (2012). “Combining Movement and Imagination with Story Development: Using Direct Embodiment to Construct Narrative-Driven Computational Artifacts.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Fadjo, C., & Black, J., (2012). “Code Literacy: Developing Computational Literacy Skills Through Artifact Construction.” Symposium: Examining Computational Thinking in the Field. To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Fadjo, C., Black, J., & Kirsh, D. (2012). Roundtable: Grounded Embodied Cognition in the K-12 Classroom: Innovations and Explorations in Practice. To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Huang, S., Black, J. & Vea, T. (2012). “The Use of a 3-D Force Feedback Joystick in Abstract Physics System Learning.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Huang, S., Black, J. & Vea, T. (2012). “The Age Limitation on Applying Embodied Cognition Using a 3-D Force Feedback Joystick in Abstract Concept Learning.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Lowes, S., Hamilton, G., Hochstetler, V., & Lower, J. (2012). “On the Internet, no one knows you’re a dog: Training medical students to communicate through role-plays in Second Life.” Symposium: Affordances and Constraints of Virtual Worlds for Formal and Informal Learning. To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Lu, C., Black, J., Kang, S. & Huang, S. (2012). “Embodiment in Physical Science Learning through Robotics Activities.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Vitale, J. (2012). “Tracking Relationships between Game-play and Conceptual Knowledge in a Dynamic Geometry Game.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Virk, S. (2012). “Fully Iterative versus Partially Iterative Visuo-Spatial External Representations of Abstract Physics Concepts.” To be presented at the annual conference of the American Educational Research Association, Vancouver, Canada.

Fadjo, C.L., & Black, J.B. (2011). “A Grounded Embodied Approach to the Instruction of Computational Thinking.” Paper presented at the annual conference of the Association of Computing Machinery Special Interest Group on Computer Science Education (ACM SIGCSE), Dallas, TX.

Fadjo, C.L., Black, J.B., Chang, C., & Lee, J. (2011). “Instructional Embodiment: Incorporating Embodied Cognition in the Learning of Abstract Computer Programming Concepts.” Paper presented at the annual conference of the American Educational Research Association, New Orleans, LA.

Black, J. (2006). “Designing Games with Explanatory Transparency for Better Learning and Understanding.” Paper presented at the 2006 Game Developer’s Conference , March 20-24, San Jose, California.

Chan, M., Fadjo, C.L., Lu, P., & Shin, J. (2008) “Synergistic effect of enacting, visualizing, and manipulating codes in Scratch to promote understanding of programming and mathematical concepts.” Brief paper presented at the Scratch@MIT Conference, Massachusetts Institute of Technology, Cambridge, MA

Chan, M., and Black, J. (2006). “Learning Newtonian mechanics with an animation game: The role of presentation format on mental model acquisition.” Paper presented at the Annual Meeting of the American Educational Research Association (AERA), San Francisco.

 

Publications

Huang, S., Vea, T. & Black, J. (2011). “Learning Classic Mechanics with Embodied Cognition.” World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011.

Huang, S., Vea, T. & Black, J. (2011). “Learning Abstract Physics System with a 3-D Force Feedback Joystick.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011.

Lu, C.M, Kang, S., Huang, S.C. & Black, J. B. (2011). “Building Student Understanding and Interest in Science through Embodied Experiences with LEGO Robotics.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011.Chesapeake, VA: AACE.

Lu, C.M, Kang, S., Huang, S.C. & Black, J. B. (2010). “Using Embodiment with LEGO Robotics to Enhance Physics Understanding inElementary School Students.” In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2010 (pp. 2989-2992). Chesapeake, VA: AACE.

Vitale, J., Black, J. B., & Swart, M. (In Press). “Promoting development of geometry concepts: Interfacing multiple embodied representations with a computer game.” Proceedings of the 33rd Annual Conference of the Cognitive Science Society. Austin, TX: Cognitive Science Society.

Black, J.B. (2010). “An embodied/grounded cognition perspective on educational technology.” In M.S. Khine and I. Saleh (Eds.), New science of learning: Cognition, Computers and Collaboration in Education. Springer Publishing.

Fadjo, C.L., Hong, J., Chang, C., Geist, E., Lee, J., & Black, J.B. (2010). Pedagogy and Curriculum for Video Game Programming Using Scratch. Scratch@MIT Conference, Massachusetts Institute of Technology, Cambridge, MA.

Fadjo, C.L., Black, J.B., Chang, C., & Hong, J. (2010). “Using Embodied Cognition in the Instruction of Abstract Programming Concepts.” The Annual Meeting of the Cognitive Science Society, Portland, OR. (p. 653)

Fadjo, C.L., Hong, J., Chang, C., Geist, E., & Black, J.B. (2010). “An Embodied Approach to the Instruction of Conditional Logic in Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 2672 – 2679)

Hong, J., Fadjo, C.L., Chang, C., Geist, E., & Black, J.B. (2010). “Urban Culture and Constructing Video Games.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 1334 – 1337)

Fadjo, C.L. (2009). Mathematics Through Video Game Programming. The 23rd Annual New England Christa McAuliffe Technology Conference, Nashua, NH.

Fadjo, C.L., Lu, M.T., & Black, J.B. (2009). “Instructional Embodiment and Video Game Programming in an After School Program.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 4041 – 4046)

Fadjo, C.L., Hallman, G., Harris, R., & Black J.B. (2009). “Surrogate Embodiment, Mathematics Instruction, and Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 2787 – 2792)

Fadjo, C.L., Shin, J., Lu, P., Chan, M., & Black, J.B. (2008). “Embodied Cognition and Video Game Programming.” Educational Multimedia, Hypermedia, and Telecommunications, Association for the Advancement of Computing in Education, Charlottesville, VA. (pp. 5749 – 5756)

Chan, M., Black, J., Han, I., Vitale, J., Xia, Q., Subramanian, M., Du, M. & Kang, S. (2007). “Look, it’s turning!” Factors Affecting Structural and Functional Knowledge Acquistion in an Elementary School Robotics Classroom. In C. Montgomerie & J. Seale (Eds.), Conference Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 1626-1631). Chesapeake, VA: AACE.

Chan, M. and Black, J. (2006). “Direct-manipulation animation: incorporating the haptic channel in the learning process to support middle school students in science learning and mental model acquisition.” Proceedings of the International Conference of the Learning Sciences.

Chan, M. and Black, J. (2005). “When can animation improve learning? Some implications for human computer interaction and learning.” In Conference Proceedings of World Conference on Educational Multimedia, Hypermedia, and Telecommunications 2005. Chesapeake, VA: AACE.

Black, J. and McClintock, R. (1995). “An Interpretation Construction Approach to Constructivist Design – [The "ICON Paper"] In B. Wilson (Ed.), Constructivist learning environments. Englewood Cliffs, NJ: Educational Technology Publications.

 

Reflective Agents Presentations and Publications

Conference Presentations

Bai, X., Black, J. B., Vitale, J. (2007). REAL: An agent-based learning environment. Paper presented at the Agent-Based Systems for Human Learning Conference, Hawaii.

Bai, X., Black, J.B., Vikaros L., Vitale, J, Li, D., Xia, Q., Kim, S., Kang, S. (2007). Learning in One’s Own Imaginary World. Paper presented at the Annual Meetings of the American Educational Research Association, Chicago.

Bai, X., & Black, J. B. (2006). REAL: An agent-based learning environment. Paper presented at the Agent-Based Systems for Human Learning Conference, Hakodate, Japan.

Bai, X. (2006). Modeling Users Through Self-Reflection in Simulation Games. Paper presented at the Association for Psychological Science. 18th Annual Convention, New York, NY.

Publications

Bai, X. and Black, J.B. (In press). “Enhancing intelligent tutoring systems with the agent paradigm. In S. Stankov, M. Rosov, and V. Glavinic (Eds.), Intelligent tutoring systems in eLearning environments: Design, implementation and evaluation. Hershey, PA: IGI Global Publishing.

Bai, X., and Black, J. B. (2005). REAL: A Generic Intelligent Tutoring System Framework. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2005 (pp. 1279-1283). Chesapeake, AACE.

Bai, X., Saravanos, A. & Black, J. (2005). REAL: Facilitate Thinking in an Object-oriented Way. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005 (pp. 3383-3387). Chesapeake, VA: AACE.

Bai, X., and Black, J. (2004). TALE: A Teachable Agent Embedded in an Intelligent Tutoring System. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (pp. 1070-1072). Chesapeake, VA: AACE.

 

Online Learning and Publications

Online Learning

Lowes, S. (2012). A Framework for Looking at Group Work in Asynchronous Online Courses for High School Students.  Paper to be presented at the annual conference of the American Educational Research Association, San Francisco, California.

Lowes, S. (2010). “Beyond the Counts: Teacher Beliefs and Teaching Styles in Asynchronous Online Classrooms.” Paper presented at the Virtual School Symposium of the International Association for K-12 Online Learning (iNACOL), Phoenix, AZ, November.

Lowes, S. (2010) “The Teacher as Migrant: How Teaching Online Can Change Classroom Practice.” Distance Learning (US Distance Learning Association publication), June 2010.

Lowes, S. (2009). “Developing a Framework for Looking at Group Work in Asynchronous Online Courses.” Paper presented at the Virtual School Symposium of International Association for K-12 Online Learning (iNACOL), Austin, TX, November.

Lowes, S. (2007). “Trends in Professional Development for K-12 Virtual Schools.” Chapter in Cathy Cavanaugh and Robert Blomeyer, eds., What Works in K-12 Online Learning?Washington, DC: The International Society for Technology in Education (ISTE).

Lowes, S., Lin, P., and Wang, Y. (2007). “Studying the Effectiveness of the Discussion Forum in Online Professional Development Courses.” Journal of Interactive Online Learning, 6 (3).

 

Geography Presentations and Publications

Geography Learning
Lowes, Susan. (2009). “Mapping the World: Freehand Mapping and Children’s Understanding of Geography Concepts.” Research on Geography Education, Winter. (Research funded by the National Geographic Education Fund.) (For a pdf version of this article, click here)

Lowes, Susan. (2008). “Freehand Mapping and the Use of GeoGames to Improve Students’ Understanding of the World.” Paper presented at the National Conference on Geography Education, Dearborn, MI, October. (Research funded by the National Geographic Education Foundation.)

 

Evaluation Presentations and Publications

STEM Learning

Macalalag, A., Lowes, S., Guo, K., and McKay, M. (2010). “Teacher Professional Development in Grades 3-5: Fostering Teachers’ and Students’ Content Knowledge in Science and Engineering.” American Society for Engineering Education Annual Conference, Louisville, KY, June.

McGrath, B., Lowes, S., Sayres, J., and Lin, P. (2010). “Infusing Non-Traditional Engineering Projects into Traditional Classrooms: Where Do They Fit? How Are They Assessed?” American Society for Engineering Education Annual Conference, Louisville, KY, June.

Macalalag, A.Z., Lowes, S., Guo, K., Tirthali, D., McKay., M., and McGrath, E. (2010). “Advancing Science and Engineering in Elementary Schools: Fostering Teachers’ Knowledge and Scientific Inquiry.” National Association for Research in Science Teaching Annual Conference, Philadelphia, PA, March.

Macalalag, A., Lowes, S., Guo, K., and McKay, M. (2009) “Promoting Scientific Inquiry Through Innovative Science and Engineering Curricula in Grades 3 – 5.” Paper presented at the American Society for Engineering Education Annual Conference, Austin, TX, June 2009.

McGrath, E., Lowes, S., Lin, P., Sayres, J. (2009). “Analysis of Middle- and High-School Students’ Learning of Science, Mathematics, and Engineering Concepts Through an Lego Underwater Robotics Design Challenge.” Paper presented at the American Society for Engineering Education Annual Conference, June 2009.

McGrath, E., Sayres, J., Lowes, S., Lin, P. (2008). “Underwater LEGO Robotics as the Vehicle to Engage Students in STEM: The BUILD IT Project’s First Year of Classroom Implementation.” Paper presented at the American Society for Engineering Education Mid-Atlantic, Hoboken, NJ, October 2008.

McGrath, Beth, Lowes, Susan, et al. (2008). “Build-IT: Building Middle and High School Students’ Understanding of Engineering, Science, and IT Through Underwater Robotics.” Paper presented at the 2008 American Society for Engineering Education Conference, July.

McGrath, E., Lowes, S., Lin, P., Sayres, J., Hotaling, L., Stolkin, R. (2008). “Build IT: Building Middle and High School Students’ Understanding of Engineering, Science and IT through Underwater Robotics.” American Society for Engineering Education Annual Conference Proceedings, Pittsburgh, PA, pp. 2008-781.

Scarlatos, Lori, Sklar Elizabeth, and Lowes, Susan. “Building Bridges: The 2006 Summer Institute.” Journal of Computing Sciences in Colleges 23 (3), January 2008, pp. 23-30.

McKay, Mercedes, Lowes, Susan, McGrath, Beth et al. Use of Real-World Data and Information in the Classroom: Evolution of a K-14 Teacher Preparation Model. Phoenix, AZ: The League for Innovation in the Community College, 2007. (Research funded by the U.S. Dept. of Education.)

McKay, Mercedes, Lowes, Susan, and McGrath, Beth. “Do ‘Real World’ Learning Objects Make a Difference?” In C. Crawford et al. (eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2006 (pp. 2975-2980). Chesapeake, VA: AACE, 2006. (Research funded by the U.S. Dept. of Education.)
Online Learning

Lowes, S. (2009). “Developing a Framework for Looking at Group Work in Asynchronous Online Courses.” Paper presented at the Virtual School Symposium of the North American Council for Online Learning, Austin, TX.

“Recent Research on Online Teaching and Learning: Implications for Practice,” panels organized for the 2009, 2008, and 2007 meetings of the Virtual School Symposium of the North American Council for Online Learning.

“What Works in Creating Student-to-Student Interaction in Online Courses.” (2008). Presentation at the Advancing Online Learning Conference, Manchester, New Hampshire, April.

Lowes, Susan. (2008). “Online Teaching and Classroom Change: The Trans-Classroom Teacher in the Age of the Internet.” Innovate: Journal of Online Education, 4 (3), February/March, http://innovateonline.info. (Research funded by the U.S. Department of Education to Learning Point Associates.)

Lowes, Susan, Lin, Peiyi, and Wang, Yan. (2007-2008). “Studying the Effectiveness of the Discussion Forum in Online Professional Development Courses.” Journal of Interactive Online Learning, Winter. <http://www.ncolr.org/jiol/>

“Online Teaching and Classroom Change: The Impact of Virtual High School on Its Teachers and Their Schools.” (2007). Paper presented as part of symposium “Online Teaching and Learning: Findings from Applied Educational Research” at the 2007 Annual Meeting of the American Educational Research Association.

“Research on Discussion Forums: Implications for Practice.” (2007). Presentation to the 2007 Virtual School Symposium of the North American Council for Online Learning, October.

Lowes, Susan. “Trends in Professional Development for K-12 Virtual Schools.” (2007). Chapter in Cathy Cavanaugh and Robert Blomeyer, eds., What Works in K-12 Online Learning? Washington, DC: The International Society for Technology in Education (ISTE).

“Studying the Effectiveness of the Discussion Forum in Online Professional Development Courses.” (2006). Paper presented at the 2006 Annual Meeting of the American Educational Research Association.