REflective Agent Learning environment project (REAL)
Inspired by Betty’s Brain, and other teachable agents developed by Daniel Schwartz and his colleagues¹, our group REAL (REflective Agent Learning environment) attempts to investigate further the impact of learning by teaching, and develop our own novel framework that incorporates learning by teaching in an educational gaming environment. Our system architecture is based on the classic Intelligent Tutoring Systems, which allow us to understand learners better by providing adaptive, just-in-time instructions. The real-time communication between the client and the socket server through the web makes it possible that pedagogical strategies and the main reasoning mechanisms be maintained and updated with ease; it also allows us to gather and analyze the data about the students’ mental models for further evaluation.
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GeoGames
GeoGames is a set of digital activities for elementary school students that are based on research into children's conceptions of the world and are designed to help with geography concepts and mapping skills. In “playing” GeoGames, students build a globe, layer by layer, in an online environment. They first build Planet Earth, adding the North and South poles, continents, mountains and rivers. They can then add political entities—countries and their major cities. And finally, they can map journeys. These components can be used separately or together, and in any order, depending on the teacher's goals and the students' needs. The built globe also appears, and can be printed, as a flat map, helping students understand map projections.
GeoGames is being developed in collaboration with Reach the World, a not-for-profit foundation that offers professional development to teachers in New York City public schools.
Funded by a grant from the National Geographic Education Fund
Project Director: Dr. Susan Lowes
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Quiet Rage: The Stanford Prison Experiment
This web-based curriculum module is the first in a series that will use film and other media to help young people develop the critical thinking and ethical decision-making skills they need if they are to address the many crucial ethical dilemmas that face us every day.
This project has been developed jointly by Dr. Susan Lowes, Director of Research and Evaluation at the Institute for Learning Technologies, Teachers College/Columbia University; Dr. Robin Stern, Director of New Media, Research, and Development at the Center for Social and Emotional Education; Guillermo Creus, Director of Web Projects at the Institute for Learning Technologies, Teachers College/Columbia University; and Patti Freeman-Evans, an analyst at JupiterResearch. Read
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