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WHAT'S NEXT

June 6, 2002

 

"simulations involve old-fashioned tools, too. At the Bread and Roses Integrated Arts High School in Harlem, eight 11th graders are using paper, scissors and tape with one of the simulations to design buildings for the World Trade Center site."


The image and excerpt above are from a New York Times article on virtual environments as they are being used in a set of learning situations, including public schools. The excerpt describes a research site being developed with the Bread and Roses Integrated Arts High School as part of a broad initiative of the Institute for Learning Technologies (ILT) at Columbia University's Teachers College. This broader initiative, being designed by project director Louis Tomaino with other ILT and Columbia University associates, explores the potential of virtual multi-user environments as a format for transforming the Internet from a place characterized primarily by information gathering, into one characterized primarily by its ability to support information synthesis and original creative work.

The article image shows one wing of a virtual design studio used by students at the Bread and Roses School site. In a picture on the studio's wall, the student who designed the studio seems to be looking down to two other students in virtual form standing on the studio floor below, and at the studio filled with student models. She is holding an architect's scale. The models utilize building modules derived from her design and modules derived from other students' designs. These models are created to be links to full-scale buildings that the students may enter, and in which they may continue their work. On the wall below her image, in colored paper, is a plan view of the studio.

The article image also suggests what it might be like to have streaming video that would show students in their real forms as they look into the virtual world, and to have other, more developed merging of real and virtual spaces.

The image to the right shows the same wing of the students' studio from a different point of view. Like the first picture, it shows the scale of the workspace and the size of the blocks and models the students work with there. In the foreground is a bird form, one of the embodiments students take as they work. On the wall are pictures of visionary architecture, including LeCorbusier's chapel (Notre Dame du Haut), Buckminster Fuller's Expo 67 dome, and Antoni Gaudi's organic Casa Mila, mixed with student work and images of students at work in the physical classroom.

Bread ad Roses School art instructor Robert Midtlyng, working with Mr. Tomaino, has turned his classroom into a place that juxtaposes work in virtual and real settings, creating a virtual layer to it and developing the beginnings of a 'virtual-real' continuum of materials and settings in which students will work. As this work continues at his school, students will build settings that can be developed by instructors and students in a variety of areas across the school's curriculum. In these settings, students would use the information they gain in classes to build components of worlds that embody that content, much as students have done for this building project.

Besides the forms of things, it is possible to create behaviors for objects and entities in these worlds, offering students opportunities to apply their knowledge and vary its application by defining systems of different degrees of complexity. This work could involve, for instance, students creating 'learning companions' that they would tutor with information, and that would be able, in turn, to help them with various tasks.

Worldbuilding is a format through which the knowledge component of learning may be used as the basis for crafting original works based on that knowledge. In the traditional educational language of 'learning objectives', this moves the focus of learning from knowledge acquisition to knowledge synthesis and evaluation. The process of synthesis - creating original works - becomes the motivator for gathering information and acquiring skills, and for making them personally meaningful and useful. The assemblage of visionary architecture brought to the students' studio wall is, for this project, a beginning of this type of use of information. In future work, collaborations with museums, and other cultural institutions and local communities, will provide a needed framework of context in which students may develop their senses of inventive and aesthetic possibilities.

Students from the project came with Bread and Roses School principal Carol Foresta and Mr. Midtlyng to Columbia University's yearly Educational Technology Summit, to present their ideas to school principals, district technology supervisors, and other education specialists from across the country. Two of the students, working in another part of the campus at Teachers College, built in the virtual environment while they were projected in virtual form on a wall above an ILT-organized discussion panel before an auditorium of Summit attendees. Other students spoke to the audience from the auditorium and answered questions about their work: Al Parantar discussed the creation of building modules that the students use and combine as a way to design structures. Tyhesha Coleman (pictured above, to the right side of an image with fellow student Ntozake Morgan) described the processes she has learned as being stimulating options in her skill repertoire as an artist. Ntozake described her sense of the value of the work in helping her visualize ideas and develop her imagination in ways that could be applied in many study areas.

Future research studies are to be designed for this project at this and other project sites to help understand and define many facets of this work. Among other things, these studies will track peoples' perception of the Internet as a place in which creative work may and does occur, as new components and formats for Internet use are developed, both through this project and elsewhere in the course of the Internet's general evolution. The studies will look at the uses and values of tools and materials developed at different points along a virtual-real continuum (having qualities in different degrees of, for instance, virtual manipulatives that one would use in a virtual world, physical manipulatives, and formats for work at building behaviors of both real and virtual objects and entities, as described above). Other core areas of investigation will be the application of design curriculum to support learning in many fields, the linking of the physical city to a virtual layer or learning district that parallels it and its cultural resources and stories, the use of cultural archives to broaden sensibilities about 'what might be made', the development of graphical interface systems that utilize and facilitate spatial navigation, and research that can be used in policy decisions to protect the integrity of the myriad of learning environments that may be reached from the forming global collection of portals at schools, homes, the park, and the street.

The students whose work is described here are Jennifer Aldebot, Adama Bagayoko, Tyhesha Coleman, Maria Diaz (pictured in the first and third images above, wearing a scarf), Marlon Jordan, Ntozake Morgan, Al Parantar (whose work and image are shown in the second image above), and Manuel Rincon.

More images and information may be found through at the ILT Web site, here: http://www.ilt.columbia.edu/projects/cityscope.html

 

Photos and description by Louis Tomaino
New York Times article excerpt by Bonnie Rothman Morris