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Power and Pedagogy: Transforming Education through
Information Technology
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Chapter Five - Making a New Educational System
Big changes in key institutions are hard to launch, but irresistible
once underway. They are tough to start because they need to be many-sided.
Existing arrangements are a puzzle of many interlocking pieces.
One cannot, for instance, simply replace textbooks with computer
programs that do the same thing, only slightly better, for all sorts
of other things will have to start changing as well -- classroom
layout, teacher training, curriculum organization, the interaction
of children in class, relations between home and school, possibly
even the professed purposes of the school.
So far, innovators have scaled applications of the new technologies
to education almost entirely to the conventions of current practice.
It is as if architects had tested the potentials of i- beam frames,
elevators, curtain walls, plate glass, and the like only in the
construction of single-family homes and five-story brownstones.
In tests scaled to prior conventions, the advantages would appear
marginal. Interesting possibilities might emerge, but the full potentialities
of the new architecture would be far from evident. Historically,
architects built the case for new materials, not by improving familiar
structures with them, but by putting up new structures that were
previously impracticable, a wondrous Eiffel Tower, changing the
span of architectural possibility.
High-rise cities have their beauty and sophistication, as well
as their despair and discontents. If we use new technologies to
create a new educational system, we receive no guarantee that in
the most profound sense it will be better than the old, effectively
generating a higher humanity. Changes in conditions and contexts
are important, not because they compel the stakes of life to culminate
in any necessary outcome, be it good or bad. They are important
because they alter the dynamics of interaction, allowing the stakes
of life to play out in a myriad of ways, some new, some old, some
good, some bad. They refresh the game -- some losers become winners,
some winners, losers; some visions that practical people could once
dismiss with a snort become the realistic grounds for effective
action. Changes in conditions shake the kaleidoscope of history,
allowing new generations to struggle, again yet anew, with the great
issues of meaning and value.
Educators are stuck, world around, with a big, mature system that
is nowhere prepossessing in the way it functions. Cross- national
comparisons of educational performance, pointing up significant
differences in result, are an increasing obsession in professional
and public discussions of education. They should not, however, obscure
from view the fundamental structural similarities that make the
comparisons possible and interesting. Any group of long-distance
runners will spread out along a spectrum of performance, but their
times will be comparable precisely because they are similar competitors
running the same race. The task of technology in education is not
to move an also-ran to the head of the pack; the task is to substitute
a new, distinctly superior spectrum of performance for the old.
That will refresh the game, allowing us to return to the issues
of human worth and purpose.
Let us to break away from the structural limitations of the current
world-wide system of schooling. Like architecture a century ago,
we can make this break because we have new resources with which
to work, suspending traditional implementation constraints. We aim
to make a new system of education, one different from the system
of print-based schooling that has dominated educational effort for
the past five centuries. To make such a departure, five components
essential in the construction of the given system need to be redesigned
with full awareness of the potentialities of information technologies
in mind.
These questions will lead us into considering a complex system
in which multiple sets of arrangements function in reciprocal interaction.
We will survey this complexity by attending to five distinct topics
-- environment, motivation, culture, educational method, and staffing.
The constraints of discourse require that we do this in an order,
first one then another. Despite this apparent sequence, these topics
are, of course, simultaneous facets of a single system. Our isolation
of them, one from another, occurs through abstraction in discourse,
not in fact. After discussing them in an arbitrary order, we will
need to remind ourselves that they coexist in complex interaction.
Educational Design of Learning Environments
We need a starting point: look first at the environment, the organization
of educational space and time, not because it is necessarily fundamental,
but because it is perhaps the most visible. The basic unit of school
space is the classroom, world around. It is scaled for one teacher
and an appropriate number of students, about twenty-five, plus or
minus 50 percent. The basic unit of school time is the period, which
aggregates into the school day, which in turn aggregates into the
school year. The period is essentially an hour, including transition
time between periods, plus or minus 25 percent, with occasional
use of double periods. How can information technologies help alter
these basic units?
Taking the problem of time and space first, we cannot be as conclusive
about it as we might like without anticipating other matters such
as motivation, cultural content, and educational method. In this
section, we will consider only how new technologies can open options
with respect to the organization of the school. Three concepts will
be key in the discussion: asynchronous space and time, responsive
environments, and virtual reconstruction. By asynchronous space
and time, we mean the ability of people, who are not synchronized
in the same place at the same time, to communicate easily with each
other in a variety of responsive ways. By responsive environments,
we mean the ability to endow spaces and periods with an electronic
responsiveness to the particular people in them, with the spaces
and periods adapting what is in them and how they are organized
to the needs of their particular users. By virtual reconstruction,
we mean the ability to use interactive multimedia components to
redesign and reconfigure the human experience of existing physical
spaces without having to make physical, structural changes in buildings.
Asynchronous space and time, responsive environments, and virtual
reconstruction can powerfully transform the way schools work.
Existing schools can be viewed as a means for synchronizing diverse
activities in space and time. That is what scheduling is all about,
and within a particular class, a teacher needs diverse arts for
synchronizing effort on the subject at hand. Schooling at its best
centers on developing students' skills and sensibilities. In settings
controlled by this purpose, the interaction between teacher and
students will involve open-ended questions, discussion, and attention
to the processes by which students work -- individually and in groups.
The class, when conducted by an adept teacher, will have a powerful
rhythm and flow, with different students taking different parts
at different times, the whole being an intensely choreographed experience,
with all taking part, but some taking a more central part than others.
Here coverage, in the sense of each student getting a full opportunity
to try all the steps in the program, will be at risk, and such coverage
is the very thing that school space and time traditionally work
to guarantee.
Consequently, the system gravitates to a different, more ponderous
synchronization. During the typical period, in middle or upper grades,
with attention to coverage increasingly controlling, the interaction
between teacher and students will consist largely of recitation,
a process in which the teacher incites students to display their
command of material and evaluates their performances, good, bad,
or indifferent, relative to each other. Recitation may be preceded
by explanation in the form of lectures or demonstrations, or it
may be based on homework on assigned materials. Recitation may be
in the form of verbal answers to questions, with students called
randomly or vying for the teacher's attention, or it may be in the
form of written quizzes and tests. Whatever the form, the opportunity
arises for recitation because a teacher has assigned a unit of material
to his students, for mastery of which they are responsible, and
the function of recitation is to probe and reinforce that mastery.
The underlying idea of synchronization here is that all are doing
the same thing at the same time, with the students and teacher marching
briskly through the material all in step with one another.
Educational computers can provide asynchronous supports for both
forms of synchronized classroom interaction, recitation and discussion.
Drill and practice systems allow students to get the benefits of
systematic recitation without having to be synchronized in space
and time with their teachers or their peers. These programs allow
each student to pursue them at his own pace and, in a properly networked
environment, at a time and place of his choosing; he does not need
to suffer ridicule should he bumble or incur impatience should he
be slow; nor need he linger in glazed boredom should he have it
down pat while others wrestle laboriously with the items to be covered.
Drill and practice programs may have a significant liberating influence
in education if they help open the existing organization of space
and time, making it unnecessary to group students for recitation
in order to guarantee them suitable coverage.
In like manner, computer networks can support a great deal of
complicated, inter-personal activity, discussion, that is asynchronous
in space and time. Networked multimedia systems will increasingly
allow any person, anyplace, to enter into face-to- face exchange
with anyone else with remarkable flexibility in time. Currently,
electronic mail gives an indication of what will emerge, for it
significantly alters the temporal and spatial frame within which
consultations between students and teachers can take place. Like
the telephone, e-mail allows people to interact independent of place,
but unlike the telephone, which requires both parties to be synchronized
in time, e-mail does not. Digital-video-mail will gain much of the
immediacy of face-to-face interaction, while allowing the parties
to be most any place and with a very flexible linkage in time. An
intensive, many-cycled give-and-take can occur without the parties
needing to be synchronous either in time or space.
By complementing synchronized interactions with a full capacity
for asynchronized ones, the physical constraints impeding one-to-
one consultation between a teacher and a student can be greatly
lowered, and all sorts of new pedagogical groupings may become both
feasible and effective. For instance, team teaching is likely to
take on more powerful, central significance, with perhaps four teachers
-- specialists in language and literature, social studies, science,
and the arts -- working the whole day, each day, throughout the
year, with a class of eighty to one hundred students, who in small
groups would be cooperatively pursuing several long-term projects.
Their activity might be spread across several rooms, with everyone
moving back and forth between synchronous and asynchronous interactions
concerning their tasks at hand -- a face-to-face question leading
to a computer consultation and the posting of three e-mail queries,
with the answer to one resulting a few hours later in a new subgrouping,
and so on. Such an educational space would be much more like an
atelier, a design studio, or an architectural office, than the present-day
school. Whatever it comes to be like, or unlike, one of the major
tasks for educators will be to discover how to adapt the asynchronous
powers of computer communications to their pedagogical purposes.
Responsive environments will be a second major means for using
information technology to reorganize educational time and space.
What is in a name? Each student has one. A teacher fails to be responsive
by not learning his students' names and being unable to recognize
who each is, what interests them, what their hopes and fears may
be. Kindergarten and elementary classrooms, home rooms, develop
a marvelous clutter of things here and there and all over the walls,
things of meaning to teacher and pupil alike, things responsive
to their interests and activities. In middle and upper grades, as
students and teachers increasingly move from room to room according
to the dictates of the schedule, the environment becomes less personal,
an anonymous space occupied for an arbitrary time. Information technologies
can do much to make these surroundings more meaningful, more responsive
to the people at work within them.
Even with the current state of the art, people who work regularly
with a particular computer will customize the electronic microworld
that it presents to them. Someone adept with her computer will have
her selection of software on it, not just any selection, and over
time she will have configured that software to reflect her preferences.
She will arrange it on disks the way she likes it and associate
programs with icons so that she can manage them without breaking
her train of thought. She will build up a complicated sense of electronic
space filled with all sorts of objects and functions that she cannot
see, but that she has a sense nevertheless of how they orient to
each other, and to her, rather, perhaps, like the sense of familiar
rooms that a person who is blind builds up. With a few strokes,
she can run little programs that reconfigure her working space from
one project to another, much like she does when she moves from one
room to another. The electronic environment need be neither anonymous
nor arbitrary.
Such personalization of the electronic environment can carry over
from the personal computer to a network. When the user logs onto
the network, he activates configuration programs that set the environment
to his style and need, regardless of where in physical space the
workstation may be. Portable computers also give an experience of
this movable amenity -- pop, in a distant city the familiar electronic
work space is right there. These intimations of the possibilities
are merely snapshots taken at the base of an ascending curve of
innovation. Current networks are slow and awkward; portables are
cramped and self-conscious. In due course, before the first-grader
is into secondary school, computers of diverse sorts will be all
about, hanging on the wall like pictures, encased in a slim writing
pad, slipped in a shirt pocket, standing there as a powerful workstation.
As we take up Hamlet, the workstation at my place senses who I am,
greets me, remembers where I left off two days before, and, along
with the rest of the computers in the room, reconfigures itself
to reflect the topic and the participants, the wallboards cycling
silently through heuristic images, each person's notepad retrieving
his jottings, and the workstation nearest the newcomer to the discussion
running a quick recap for her.
Pedagogical environments can be made responsive in all sorts of
significant ways, large and small. These do not require any great
advance towards artificial intelligence. On the contrary, most of
it simply involves keeping track of who is who and who needs what,
where and when. Essentially, in a well networked system everything
is physically in only one place, and it can appear logically, virtually,
wherever we wish whenever we wish. Think of all the excuses -- "I
lost my homework instructions. . . . My dog ate my paper. . . .
I left my book at Jimmy's and Mom wouldn't let me go back for it.
. . . Its in my locker. . . . I went to the library but it was checked
out. . . . Oh, I thought we were to do page 153, not 143. . . .
I missed last class and no one told me. . . ." With a well- networked
computer, students should be able to avoid these plights because
the educational environment will be more responsive to them.
These forms of responsiveness will become possible because networked
multimedia will provide each student access to all the school's
educational resources at all times. Another form of responsiveness
will become possible because the scope of those educational resources
will be much greater than it can be in print- based schools. Philosophy
begins in wonder, the ancients said. But it is hard to nurture adequately
the wondering of many different students. Informed teachers, school
libraries, trips and travel, all help feed the collective curiosity
of the student body. But they are hard pressed, under stocked, and
infrequent. As a place experienced and as time spent, the school
is too often not the locus of wonder in our young. The regimen of
the school is historically old; its effects predictable; its ethos
all too often fails to command attention and engagement.
To what degree does any given school pulsate as a source of information
and stimulation about the world in its full complexity? Many alternative
activities -- television and films, after-school work, hanging out
in the mall, radio and a ride around to a concert and back -- may
actually provide more stimulus to amazement and respect than does
the program of the school. Relative to the world of the twenty-first
century, existing schools are narrow and simplistic. Television
news casually girds the globe and reports historic events from every
different culture and commerce brings every manner of product from
every manner of place into supermarkets, malls, and mail order catalogues.
If these are the cultural wastelands, what are the schools? To transmit
the culture, schools must drive the culture, energizing and advancing
it, celebrating its ideas and energies more vigorously than other
institutions. A robust school that offers access to the whole culture,
in all its complexity and richness, through networked, interactive
multimedia may regain a lost luster as the main means by which the
young can assuage their collective curiosity. To be a fully responsive
environment, the school should be the place with the aura of wonder
and excitement for the young and the school's time should be the
time of anticipation and fervor: the school needs to throb with
knowledge and inquiry, with a confident mastery, acknowledged as
the locus of creative innovation crafting the common future. Then,
indeed, it will be a responsive environment.
Virtual reconstruction will be a third means for using the computer
as a system to remake the time and space of schools. In order for
innovations to have a substantial, transformative effect on education
writ large, they need to be introduced on a wide scale in a concentrated,
short period. In a significant transition, there may be a long initial
period of gestation, and a long, concluding period where new arrangements
reach saturation. But between, when the innovation genuinely takes
hold of the world of practice, it needs to spread rapidly, being
introduced coherently in many different places over five to ten
years. Educators have great difficulty sustaining such a process.
Developed societies have huge capital investments in school buildings.
These are real structures with corridors and classrooms; electrical
systems, plumbing, ventilation; labs and offices and music rooms
and a melange of acquired stuff, all designed to function efficiently
according to established pedagogical practices, built to last, usually
to institutional standards, financed through bond issues and mortgages
with long pay-out periods. Over-all the capital replacement cycle
in education is fifty years plus or minus and it is hard to focus
innovative energies within it.
Reforms that propose alternative designs of time and space, curiously,
find no dearth of pioneers. School construction is always going
on and many communities prove eager to dress the process up in ideas
of reform and renewal. The problem arises when the innovation, to
sustain its own dynamism, needs to spread more rapidly than the
capital replacement cycle will allow. At first the proposition is
easy: "we need a new lower school; let's design it according to
the British infant school model." Soon the proposition elsewhere
becomes more difficult: "It was just finished! If it means major
renovations to the lower school to adopt the British infant school
model, we're going to wait until the evidence is more conclusive
than it seems to me to be." The capital replacement cycle probably
has a great deal to do with the tendency of educators to wax enthusiastic
about potential innovations and then a few years later to wane in
disillusion with them.
With respect to the capital replacement cycle, the computer as
a system has very interesting characteristics. While it is easier
to build information technologies into new construction that it
is to retrofit existing buildings with them, the difference is not
that great. Ocean-going steamships long carried a full complement
of sails, and it may not be unwise for electronic schools to be
able to function, when appropriate, in a traditional print-based
style. If educators can redesign educational space and time with
electronic technologies, leaving the existing physical spaces of
the school intact, functional if not optimal, then they will have
disengaged the innovation cycle from the capital replacement cycle.
That will greatly enhance prospects for success.
In doing this, the concept of the virtual is very important. Computer
specialists often distinguish between physical devices and logical
or virtual devices. In this sense, computer environments are profoundly
relativistic. Physical devices are the manufactured, material components
of the system. Logical or virtual devices depend on the way those
physical components have been configured to appear to the user.
There may be one physical storage device, for example a high capacity
fixed disk drive on a computer, but it may be configured to appear
as several different logical devices, drives C:\> and D:\>, to the
user. Conversely, several physical devices may be configured to
appear as one virtual device without the user needing to know where
those physical devices are and how information he saves is divvied
up between them. Very shortly, the virtual reconstruction of spaces
will become widely feasible, with physically distinct spaces being
joined into virtual rooms where people in different locations can
interact as if they were together face-to-face. Schools are likely
locations for these developments.
Networks provide the first set of possibilities for virtual reconstruction.
Imagine that a school district's science faculty decides to try
a multi-grade project involving students from the third, seventh,
and eleventh grades. Let's postulate that this is not a little side
project where a couple high school students and a few from the intermediate
school go to the elementary school for a few hours each week. Instead,
it is to be a big deal involving all the students in each grade,
each day, buttressed by theories that young children can learn well
from older children and that older children can learn well by trying
to teach younger ones and that they will form a stronger sense of
responsibility and purpose in the process. With each grade in separate
buildings, such a plan is nearly unthinkable in traditional contexts
unless one were to contemplate the complete redesign of the district's
school buildings. With intensive networking and good video conferencing,
such an experiment would not be impossibly difficult to configure
and there would be relatively little need to restructure the existing
school plants. This would be an instance of virtual reconstruction.
All sorts of ways to reconfigure time and space electronically
will rapidly arise. For instance, the cost of large flat panel displays
that can hang on a wall are decreasing and these can be used to
join spaces that stand adjacent, or even half way round the world,
in very responsive ways, where glances at one another across the
virtual room can meet in a smile and a blush, a nudge and a giggle,
or small groups, half here and half there, can converse in a virtual
corner. It would be, thus, a strategic mistake of the first order
to think that we need to physically reconstruct all the spaces of
education in order to adapt them to the use of electronic technology.
Rather, we need to use the electronic technology as fully as possible
as new architectural elements to create new virtual spaces within
the confines of existing physical structures. In this way, the innovation
cycle can be set free from the capital replacement cycle and the
transformation of education can follow apace.
Multimedia information technologies with powerful networking,
tracking, and scheduling capacities can make the very flexible use
of space and time possible. For a new system of education to emerge,
educators, working closely with established and emergent schools,
will need to experiment with such flexibilities, learning to use
asynchronous space and time, responsive environments, and virtual
reconstruction to further the deepest educational purposes. From
the present vantage, we cannot predict the precise features of the
innovations that will prove successful, but, one way or another,
as educators act on the intuition that new technologies will enable
them to reshape pedagogical space and time, they will develop a
more effective environment. We are dealing with in- novations that
invalidate the common sense that held under prior conditions; our
task will be to develop a new common sense, suitable for the new
conditions. With the old common sense, edu- cational environments
were standardized and predictable; with the new, they will be flexible,
diverse -- a challenge to the imagination. The same will prevail
with the strategies of motivation at work in these new environments.
Motivational Sources of Education
Think of a fifth-grade classroom. Imagine the class dealing with
virtually any subject. The teacher has just provided an explanation
of a key point summarized in the text. She asks a question -- some
pupils raise their hands and wave eagerly, confidant that they know
the answer. Some sit in a studious effort to avoid attracting the
teacher's attention, knowing that they do not know and not wanting
that fact to be registered in the public knowledge of the teacher
or the class. Others seem neither eager nor reluctant, they fidget,
raise and lower a hand in ambivalence, thinking they know the an-
swer but not being sure, wanting to earn the teacher's commenda-
tion, but fearing that, if wrong, they risk rejection or rebuke.
These are the signs of instructional competition at work. From the
early grades through the highest levels, the existing system motivates
children by engaging them in a competitive effort to shine in recita-
tion and examination, in which each tries to show that he or she
has mastered better than others the information sanctioned to be
fit for his or her level and to be correct in the view of academic
authority. As a result of this reliance on competition, the educational
system functions as a powerful sorting mechanism, and when it becomes
clear to many that however they may try, they have lost the competition,
they drop out.
It is remarkable how thoroughly existing educational systems,
around the world, have been adapted to harness competitive motivations.
It is very hard to find arrangements in schools that have been designed
to encourage children to act from other motivational sources. Undoubtedly
the reasons for this reliance are complex, and certainly one among
them is the important fact that competition is a very powerful,
effective motivator. But there are other powerful motivators, among
them cooperation and it is remarkable how few educational arrangements
have been de- signed to motivate children to learn through cooperation.
The reason for this imbalance between competition and cooperation
may have had much to do with the logistics of working with printed
information.
Think of a ninth-grade teacher, preparing a unit on feudalism,
lamenting -- I can't have them do group projects. There just aren't
enough worthwhile materials reasonably available to them. New York
City has all sorts of resources, but it doesn't really help -- those
who would need to go to the Cloisters wouldn't be able to get there
without all sorts of complications. The school library is good but
inadequate and they can't just simply use the high-school annex
to the New York Public Library -- we either stay in the school or
arrange, all together, to take a trip. How do I get some to the
Met, others to the Morgan, and a couple into the stacks at Butler
Library? How can projects be done at a high academic level in a
routine way?
If it is hard to do group projects at a high academic level in
a routine way in New York City, it is far harder, most other places.
Sadly, serious information management problems discourage inquiry
and cooperative learning, problems that must be solved if these
alternatives to competitive learning are to become practical, everyday
alternatives in mass education. Competitive motivation arises when
a group of students start from an appropriately equivalent basis,
usually as measured by age, and each is then asked to master a limited,
standardized body of material, with goods -- praise, grades, promotion,
and acceptance by the college of choice -- being distributed in
proportion to how well, in comparison to others, each performs.
From the point of view of information management, this practice
is very efficient; it is essential in establishing the comparison
that all work with the same body of subject matter. This creates
a large market for inex- pensive, well-chosen, clearly-presented
selections, which textbook publishers compete to provide.
Cooperative learning does not make sense in situations where each
student starts with the same content with the goal of mastering
more of it than anyone else. Cooperation aims at having participants
do different things and then coordinating their accomplishments
in a common achievement that exceeds what each would manage alone.
In educational situations this puts far greater strain on the information
resources available to the cooperating participants. Ideally, for
robust cooperative learning, students should face an expansive horizon
of questions, armed with extensive resources to pursue their inquiries
in many directions to considerable depth. If the questions and resources
available are limited, their cooperative effort will not make much
sense and different members of the group will find themselves working
at cross-purposes with each other, repeating each others' efforts,
and vying with one another to do the most with the few resources
on which all converge.
For centuries, educational reformers have contended that cooperative
learning would be a good thing, and occasional examples of learning
by working together to solve real problems keep the ideal alive.
It has been very hard, however, to provide the intellectual resources
to sustain good cooperative learning in most educational settings.
The practice has worked best with the very young, where relatively
limited materials will sustain the effort, or at the most elite
levels of education where bountiful laboratories and libraries sustain
the extensive specialization of inquiry that cooperative learning
generates. For the age between these extremes, cooperative learning
has been very difficult to implement. What materials will be needed
to have twenty fifteen- year-olds do a two-week unit on feudalism
according to the principles of competitive motivation? Each will
need a copy of a well-written text and regular attendance to a teacher
who can provide supplemental explanations, moderate exploratory
discussions, and then manage recitations and a test. What materials
will be needed to have those students spend two weeks cooperatively
exploring the history of feudalism, drawing together at the end
a presentation of their results? The range of possibly pertinent
materials is nearly limitless and the possible roles a teacher might
take in the effort are almost boundless. Conse- quently, the information
logistics of cooperative learning strain the print-based system.
Electronic information management technologies will significantly
diminish the logistical constraints on cooperative learning. One
of the simplest examples of such change involves the problem of
movement. Traditionally, inquiry meant that children had to leave
the classroom to go to the library or other locations of specialized
resources. This usually was not efficient, introducing confusion
about who was where and wasting time in excess movement. With inquiry
in a well-networked electronic environment, the children can access
specialized resources, almost instantaneously, with very little
waste of time or effort. Such changes in logistics can have profound
effects on the experience of working together. Traditionally a simple
decision -- "I'll get this and you get that" -- would draw a cooperating
pair apart, often to quite different locations, perhaps with one
getting stymied on the way, but unable to tell her partner of the
problem until long after either could do anything about it. In an
electronic environment of information management, the two can allocate
their effort while remaining in close proximity, physically and
intellectually, often checking on the implications of what each
is finding for the other.
Questions of motivation link profoundly with those of assessment.
As the logistics of cooperation often impede cooperative motivation
in education, so the character of assessment discourages it. To
be blunt, cooperative behavior in competitive testing amounts to
cheating. And many believe that the way schools sift talent through
competitive testing is one of the main social functions performed
by the educational system. Let us examine the case.
Credentialing through education may, in fact, be a poor way to
distinguish who can best do what work. Credentialing may not be
a function performed by education; rather it may be a function performed
for education. Numerous important domains develop effective distinctions
about who can do what without much recourse to educational credentials.
Exclude the educational drop-outs from the computer industry and
you would exclude a great portion of its talent. Businesses, which
have a high stake in promoting people according to their capacities,
do not usually do so by recourse to competitive tests. Rather, they
observe how employees perform under diverse conditions, often in
situations where each must cooperate with others to get a job done.
Far from existing in order to credential capacities through competition,
schools and society may engage in such credentialing for a quite
different reason.
Consider the following hypothesis. Effective schooling is important
to the smooth functioning of an industrial, bureaucratic system.
Compulsory education laws reflect the importance of such schooling
and they are difficult laws to enforce. Schooling as it exists is
not intrinsically engaging to many students and they need extrinsic
reasons to bear with the drudgery of getting an education. Police
power is not a very effective way to enforce compulsory schooling
laws and most societies try to advance other, more positive incentives
and rationales for conforming to educational expectations. One way
to develop such incentives is to attach educational credentials
as preconditions for many types of employment. It is not that such
and such education necessarily determines who can do the associated
work, but often the reverse: qualifying for an inside track to various
forms of work provides the incentive for students, urging them to
buckle down and reach such and such an educational level.
If education were more intrinsically engaging, and credentialing
through competitive testing were not needed as an incentive, what
might assessment then accomplish? Its first function would be diagnostic.
Assessment currently inhibits good educational diagnosis: in the
face of relatively predictable tests, students avoid taking risks
and work systematically to gloss over their deficiencies. Would
medicine have developed if people had strong incentives to hide
their symptoms? Were education to be, like health, an unequivocal
intrinsic good for people, they would want pedagogical assessments
that were diagnostically effective, revealing their weaknesses in
ways that would help them to take measures to improve. A second
function of assessment, were education more inherently involving,
would be demonstrative. Here competition might play a significant
role, but it would be more sportive -- "Yo! Look! Here is what we
can do!" When doing something meaningful for themselves, people
like to show their accomplishments off to others in the hope of
recognition from those who can appreciate the art and effort of
the work. Here, the opportunity for assessment will lead a student
to create a portfolio, presenting those accomplishments that best
represent her skills and values. A computer-based system of education
will need to provide students and teachers with good diagnostic
tools and with ample opportunities for creating meaningful work,
along with resources for preserving and presenting it to interested
audiences.
Issues of motivation and assessment are deeply human issues. In
making a new educational system with the resources of digital technologies,
we risk paying too much attention to passing details of the technology.
What is at stake with the introduction of computers in education
is the human use of human beings, and the key issues are not technical.
They are instead issues of political and cultural interaction, emotional
fulfillment, and cultural achievement. Educators are passing through
a portal of opportunity. Once they have defined the form of the
technology, it will sternly reinforce the theory of motivation they
have built into it. But for now, educational technology still has
a protean motivational character. In giving shape to it, we should
attend to the deep and difficult questions.
These, and many similar questions, need serious examination in
order to broaden the motivational energies effectively harnessed
in a technology-intensive educational system. The same primacy of
the human issues over the technological will be evident as we consider
how educators should organize the resources of the culture for use
in a computer-based system of education.
Organizing Culture and Knowledge
In making a new educational system, the most difficult task will
be reorganizing the culture to adapt it to the use of digital technologies.
This assertion can be easily misunderstood. It does not mean that
the computer as a system should suddenly become the controlling
reference point in making cultural choices. But it does mean that
the computer needs to be taken into account in the process. It should
not determine what the curriculum comprises, but it will shape how
educators organize the materials of the curriculum, and the effects
on that may be sufficient to alter weightings, making some current
concerns insignificant and other matters, now trivial, quite prominent.
A similar assertion with respect to another domain can clarify
what is at stake -- in making a system of automobile transportation,
the most difficult task was redeveloping the road system and transportation
support industries to adapt them to the use of cars. Where roads
went still depended on where people were and where they wanted to
go. But the design and engineering of roads had to change substantially
-- surfaces well adapted to horses hooves were not suitable for
cars and the livery stable had to give way to the gas station and
the multinational companies that provide their products. To work
well with computers, educators will need to redesign the curriculum
through and through, still ensuring that it serves humane purposes,
but transforming many of its characteristics, ignoring hooves, as
it were, and attending to tires.
Consider one other point at the outset. Curriculum issues are
presently controversial, with different visions of how educators
should select elements of the culture for presentation to students
at the heart of the controversy. To construct a curriculum, one
must evaluate and select from the sum of human acquirements, narrowing
the infinite range of possibilities to a finite field, one that
nevertheless exceeds the power of acquisition of any individual
by a wide margin. Debate about such selection now splits between
proponents of "cultural literacy," who seek a fairly narrow, canonical
selection, and advocates of "multicultural" approaches, who call
for a broader, more inclusive selection. In thinking about making
a new educational system through the material agency of digital
technologies, our purpose should not be to advance one or the other
side of this debate. The positions within it do not stand above
the implementation constraints of the current system. The terms
of the debate between cultural literacy and multicultural education
will be reshaped substantially by the development of a new system
of education that uses information technologies with full effect.
Within the current curriculum, we squeeze WASP culture as if it
were in a cider press and then we sprinkle in cloves and cinnamon
from here and there, casting Hispanic and other great literatures
aside to rot unused. If very serious constraints on the scope of
the curriculum did not exist, few critics would call for a canon
nearly as narrow as that being now propounded. The real canon of
worthwhile books by dead, white males who wrote in European languages
greatly exceeds the capacity of any single student to master, but
it does not exceed the capacity of the collective student body.
So too for dead white females, or for blacks, or Asians, Indians
-- whatever the adjectives. To put material into the traditional
curriculum, one had to limit every field drastically, excluding
most of what was valuable in it. To do that, one had to generate
ludicrous arguments -- something to the effect that Dickens, or
some other author, one among many peers, is the nineteenth-century
English novelist that all our juniors must read, in one or another
selected text.
If one can give students access to all the canons, each in their
full scope, accentuating the works of greatest formative power in
each, then students will have much better resources from which to
choose. Where all the canons, in their full complexity, can be included
among the working resources of the school, it is hard to fault the
multicultural argument, that each student should be able to start
her ascent through the resources of her culture at a point that
recognizes and celebrates the ethos of her origins. We can accept
the schema theory that proponents of cultural literacy advance,
the idea that people need complex frames of reference, filled with
suggestive particulars, in order to apprehend complex ideas actively.
But it is only in the context of a culturally impoverished school
that anyone need consider the proposition that a robust culture,
engaging millions in its participant creation, need be founded on
a single schema shared by all. The school should vibrate with variety.
The electronic school will support numerous cultural literacies,
between languages and within languages. With new technologies we
can fill the school with a wealth of materials on a scale hitherto
not contemplated, providing each student with resources for finding
her unique way, in the light of her animating interests, through
the wonder of possibilities. This is the promise of networked, intelligent,
multimedia.
We can create a new system of education by redesigning schools
to take advantage of networked, intelligent, multimedia. Each of
these terms signifies technical developments that will have significant
effects on the cultural selection of the curriculum. That everything
is networked will radically change, for practical purposes, the
cultural resources available on the student's desktop, displacing
the sequential curriculum with a cumulative one. That "intelligence,"
the ability to calculate all manner of expressions, resides in those
resources will alter the allocation of effort that traditionally
educators have devoted to inculcating such skills, de-emphasizing
formal acquirements in favor of intentional achievements. That the
system makes it easy to store and retrieve multimedia, as easy as
it traditionally has been to store and retrieve printed works, will
broaden the forms of representation used in education, reducing
the reliance on verbal skills, expanding multi-modal study. These
three changes will aggregate into a change of major significance
in the cultural politics of curriculum design -- through the era
of print, the tight confines of the curriculum have entailed a politics
of exclusion, which will now give way to a more expansive, creative
politics of inclusion. Let us look at these developments in turn,
remembering that in actuality they coexist and function in reciprocal
interaction.
Let us begin by noting the effects of networking, which will displace
the sequential curriculum with one that is cumulative in character.
As we have seen, the logistics of working with printed texts have
imposed the sequential property of the existing curricu- lum. Developmental
psychologies delineated the sequences of major stages in the child's
growth. But educators should not exag- gerate the degree to which
psychological development determines their curricular sequences.
That world history should be a tenth- grade subject and American
history a eleventh-grade one, or that biology should precede, or
follow, physics or geology has little to do with the developmental
characteristics of children. It is largely a conventional solution,
one among many, arising from the need to divide the curriculum up
into discrete subjects that can be pre- sented in some sequence,
according to the school calendar. The need for sequence is inherent
largely in the constraints of print, not those of psychology. And
whether it should be this sequence or that sequence is comparatively
an inconsequential question.
What does it mean to move from fifth to sixth grade? A child who
does so usually changes teachers and rooms, sometimes even a building,
but these are not the essential changes -- the child could move
from fifth to sixth grade while staying with the same teacher in
the same room. What changes from one grade to the next is the curriculum,
and most importantly the set of textbooks the pupils use. Sixth-grade
texts differ from fifth-grade texts and so on and as the child progresses
through school she does not cumulatively carry the texts from prior
grades around. Students in any particular grade find it hard to
regain access to the materials studied in prior grades, without
somehow going backwards, and they find it even harder to anticipate
access to materials slotted for grades higher up. Unable to move
easily, back and forth, pupils experience the curriculum as a set
of sequential studies. The costs are high. If a pupil did not get
one part of the sequence, the omission can be portentous, not because
the sequence is the only way things could be reasonably mastered,
but because, once missed, the opportunity to make it up may be very
hard to regain.
Students will have a very different relation to a computer-based
curriculum, assuming that the whole body of culture and knowledge
relevant in education has been integrated into a comprehensive system,
any element of which they can access at any time from any place
in the school. With continuous and ubiquitous availability, the
sequence of grades would loose much of its meaning and students
would experience study as a cumulative effort. If we think of learning
as a causal problem of production, a metaphor of linear sequence,
in which one thing leads to another, will seem natural. In this
context it is easy to believe that what frequently comes early in
the sequence must come there. If we think of learning, however,
as an interpretative problem of comprehension, we will generate
a different metaphor, one of extended envelopment, with the inquiring
mind moving on a broad front, an advance here and another there,
until it has confidently occupied the whole field. The sequences
by which people come to understand a subject through continuous
envelopment are infinite in number and unique to each person.
A smart, computer-based curriculum should be able to sustain an
infinite number of paths through it, and it should be able to provide
each student with clear reports about what she has so far covered,
regardless of the path and sequence she has taken. This learning
should not simply produce knowledge, but further elicit comprehension.
Educators will develop such a cumulative curriculum as they ask
questions such as these:
In addition to the shift from a sequential to a cumulative experience
of the curriculum, a computer-base for education will shift emphasis
from formal elements to intentional contents. "Formal elements"
refers to the myriad tasks in which students are required to learn
to do things the "right way." Insofar as intelligence can be build
into computers, it is this kind of intelligence. They are good at
formal operations. They multiply accurately and fast, and they can
spell unerringly although they are not good at discerning whether
the word they have spelled is indeed the one that conveys the sense
the author intended. Computers thus are generally correct but dumb,
pedagogically very desirable characteristics, for that can free
students to concentrate on being approximate but smart. If students
can learn to combine the best of each, they will become both correct
and smart, and for this purpose, stress on the intentional contents
of the culture will become educationally very important.
Take the example we just introduced, proofreading. Skills of good
proofreading with word processors have been radically changing.
Not long ago, good technique encouraged proofreaders to disengage
entirely from the sense of what they were correcting. One had to
look separately at each word and punctuation mark, ideally with
one person reading the master copy aloud with the corrector verifying
that each word and mark that had been read was correct upon the
proof. With a word processor, the allocation of effort becomes significantly
different. The computer is an attentive demon at picking up typos
and outright errors, but it is a complete boob when it comes to
situations where the wrong word appears, a "wither" in place of
"either," a "structure" in place of "stricture." To pick up this
sort of error the proofreader needs to attend closely to the sense
of the text, to treat it as an intentional work the meaning of which
should make sense.
As intelligent tools become ubiquitously available to people,
the traditional stress in schooling on learning how to perform correct
calculations will diminish in importance. But in its place, a premium
will attach to the ability to perceive when something that is formally
correct is nevertheless wrong because someone made a mistake in
entering one or another element in the calculation. To do this,
one needs to be, like the new style proofreader, alert to the intentions
associated with the matter in question, able to see that the result
generated is absurd relative to its controlling purposes. The rising
demand that educators concentrate less on inculcating low-level
skills and attend more to higher-order thinking skills reflects
the importance of this shift, and a good deal of experiment will
be needed to discover how to effect it well in the process of making
a new educational system.
A third shift will be a function of the use of multimedia, replacing
the dominant verbalization of our culture with modes of thought
and expression that are more fully multi-modal. For five centuries,
written materials have been the main channels of access to culturally
significant knowledge. This dominance of written communication arose
because printed texts afforded a level of ac- cessibility radically
greater than did other modes of cultural ex- pression. Access to
printed materials could be general, efficient, and enduring. Access
to other forms of cultural embodiment was comparatively restricted,
troublesome, and transient.
To grasp this point, consider the theater, the drama, and its
place in education. Selecting the drama reminds us that multimedia
are not new. Their significance pedagogically may simply be growing
of late, however. One often encounters the text of Shakespeare's
Hamlet and other great plays as works taught within the curriculum.
Producing one or another drama may be a significant extracurricular
activity, and teachers will often encourage students to see a professional
staging of plays, should such performances be accessible. Nevertheless,
the performance, whether produced by students or professionals,
has been generally less important educationally than the text of
the drama because access to the performance has been highly idiosyncratic
and temporary, whereas access to the text has been general and enduring.
In the era of print, written materials have dominated educational
effort from the most elementary to the most advanced levels because
these have been the materials to which access has been general,
efficient, and enduring. Engravings, woodcuts, and other forms of
printed images might seem to be a partial exception to this assertion,
except that accessing them required one to manipulate the written
language, not pictorial images. Thus, to retrieve pictures of Chartres
Cathedral, one uses written catalogues and indexes. A radical departure
is afoot because now electronic information technologies can provide
general, efficient, and enduring access to a much broader range
of culturally significant materials: recorded performances of a
play can be as easily retrieved as its text, and the retrieval process
need not be mediated by words. Explore for a bit why the educational
consequences of this development will be vast.
Networked, multimedia systems will provide general, efficient,
and enduring access to cultural works of nearly every form conceivable.
In the era of print, written works had a cultural usefulness superior
to other resources. People could distribute, store, cite, retrieve,
and use printed resources far more effectively than they could work
with other forms of cultural expression. Essentially, printed materials
have long been subject to logical retrieval, whereas other materials
have still entailed physical retrieval. A printed work would be
distributed in many different locations, and one could refer people
to it without knowing the particular physical location of the particular
instance of the material that they would consult. Thus one cited
editions -- Plato, The Republic, Book IX, 592b -- the numerous instances
of which are scattered at many places. One could not reference paintings,
plays, sculptures, and buildings, in contrast, in this generalized
way -- they exist in unique locations and access to them can require
taxing trips, even a pilgrimage. Owing to this superior accessibility,
printed materials, usually written materials, have more and more
mediated the production and communication of knowledge in modern
culture.
Let us sum up this development: in the era of print, verbalization
increasingly dominated education. "Verbalization" here refers not
only to the spoken word, but even more essentially to the written
word and even conceptualizations communicated through the symbolic
notations of mathematics and the like. In its most comprehensive
form, the basic proposition of verbalization is that higher-order
thinking consists in manipulating symbolic notations that have been
written down and reproduced through printing.
Slowly through the twentieth century, and building rapidly at
its end, other modes of exchanging information, ideas, and knowledge
between people are gaining cultural power relative to printed text.
For centuries, texts have been available "at any place at any time"
-- that has been their power. With the rise of the broadcast media,
first speech through radio and then the moving image through television
gained part of the power of print, becoming available "at any place,"
provided one tuned in at the right time. The recording industry
gave music full accessibility, independent of particular place and
time. Video tape is giving the same accessibility to the moving
image, enabling one to view a film at any place at any time, and
very soon, with fully interactive multimedia systems, the superior
accessibility of text compared to other forms of expression will
completely disappear.
When people speak about interactive, multimedia systems, they
are speaking about a process by which the full gamut of human expression
will integrate into one complex system, with all components, regardless
of form, being generally, efficiently, and enduringly accessible.
This integration, enhancing the accessibility of all forms of expression,
we will call multi-modal, as distinct from verbal. As "verbalization"
describes far reaching assumptions about the relation between words
and symbolic notations to higher-order thinking, so we here use
"multi-modal" expansively to situate reflective thinking in pre-linguistic
forms of perception and awareness, which may then be expressed through
words and symbolic notations, or through images, sounds and all
manner of associations and actions. In this sense, the multi-modal
is not a mere opposition to the verbal, not a simple alternative
to it, but a Hegelian Aufhebung of it, the upheaval of it into something
else in which the original form remains nevertheless included and
preserved in the new. The multi-modal in this extended sense thus
includes the verbal as one among a number of different forms of
reflective thinking: it challenges people to integrate all those
forms into a comprehensive and many-sided culture and education.
A discernible trend toward multi-modal education is already beginning
to take hold with the spreading use of videotapes in schools. This
trend will accelerate with computer programs that provide for the
multiple representation of important concepts and then with the
full-fledged introduction of networked, intelligent, multimedia.
Its historic effect will be to broaden effective participation in
the culture greatly.
These three shifts -- from the sequential to the cumulative, from
the formal to the intentional, and from the verbal to the multi-modal
-- will combine to reshape the cultural politics of the curriculum
most profoundly. One of the least attractive implementation constraints
of the print-based curriculum has been the cultural politics associated
with it. The narrow scope of the curriculum has structured this
politics, which has been, from the sixteenth century on, highly
exclusionist. When the core contents of the curriculum narrow down
to a restricted set of materials, dominant groups will use their
power to exclude exemplars of competing visions. Humanist schools
quickly became pervasively humanist, insisting that all materials
in the curriculum pass muster according to standards of good Ciceronian
usage. Protestant schools became pervasively Protestant; Catholic
schools self-consciously Catholic. And the process continues.
Even as principles of political and cultural toleration have spread,
exclusion has remained the controlling principle of curriculum politics.
Dissenters have not rallied for inclusion; rather they created their
own separate academies. Thus we now have schools representing the
interests of many minorities, each with a tight curriculum reflecting
the sponsor's parochial preferences. Where minorities have addressed
the dominant curriculum, they generally have tried to exclude material
they found offensive, keeping pejorative references to themselves
out of textbooks or condemning the teaching of threatening ideas.
One might expect minority groups to follow a more positive course,
to seek inclusion in the curriculum of the most powerfully educative
resources associated with their experience and vision, but that
rarely happens, for the logistics of the print-based curriculum
are simply too constrained. In truth, the print-based curriculum
cannot comprise a full, comprehensive selection of the best that
has been thought and said, but only an arbitrary subset of it, one
defined by a nationality, a religion, a class, a race, or a gender.
For centuries, the necessary narrowness of the curriculum has
distorted discussion of the educational value of the cultural tradition.
In assessing the worth of its myriad elements, educators must make
ludicrous claims that a particular work stands above all others.
It is like our great art museums that stash away in vaults vast
numbers of important paintings because they have space to hang only
a small part of their collections. The case for showing this and
storing that is marginal, yet its significance for what the public
sees is absolute. The most copious anthologies leave out much more
of substantial educative worth than they include. A good sequential
curriculum will reflect clear choices and present to students a
coherent, authoritative selection because the print- based education
functions that way. A new educational system will, however, develop
a different way.
A curriculum based on networked, intelligent multimedia will encourage
a different cultural politics. It will be greatly more inclusive
in scope. Gone will be the finite body of subject matter, which
the system holds to be teachable in its entirety and which it therefore
authoritatively holds students responsible for learning. The idea
that good learning consists in mastering precisely what has been
taught will no longer hold. With multi-faceted curricular resources,
which can sustain many valid paths of inquiry within them without
any inquirer exhausting all their contents and permutations, one
cannot specify precisely what has been taught. The computer-based
curriculum will comprise far more material, all of it educationally
worthwhile, than any individual will master. The process of education
will be one in which each student develops his unique selection
of it all and the task of his educators will not be to determine
exactly what he selects, but to help him extract the fullest education
from those elements that he does choose.269 In such a curricular
environment, the thrust of cultural politics will be inclusive.
Groups will find it hard to compel the exclusion of things they
dislike. Instead, their task will be to ensure that the curriculum
includes their visions in the most effectively educative form possible.
In order to grasp what this task may entail, we need to turn our
attention from the question of curriculum contents to the pedagogy
that may guide their study. In making a new educational system,
the processes of learning may themselves change.
Toward Computer-Based Educational Methods
With the print-based system, education has consisted primarily in
imparting an authoritative selection of material to students who
are responsible for learning it. True, the print-based school in
fact presents to each student much more than he can learn, and the
better the school, the more this is the case. Yet the controlling
idea of the good student is not that of the wily navigator on the
open sea of information and ideas. Rather the controlling idea is
that of the student who masters, fully and efficiently, the materials
sanctioned by the syllabus, the text, and the test.
With the electronic system, the scope of the authoritative selection
of material will jump significantly and the student will no longer
be responsible for simply learning it in full. Instead the student
becomes responsible for intelligently exploring it and taking from
it a unique but sound and useful sampling. Formal learning thus
becomes much closer to experiential learning. The student needs
to become a skilled explorer, not a docile learner; the teacher
becomes, not the master, but the native guide, like Vergil to Dante,
interpreting, elucidating, cautioning, exhorting. Good teachers
have always worked this way, but they often find themselves in tension
with the system when they do. That tension will diminish with the
full development of computer-based education. A different pedagogy
will be at work.
Working pedagogies are like mutts on the loose -- both gravitate
to a mongrel type, mixing traits in a rough and ready way, adapted
to its milieu. The pedagogical prescriptions of educational research
are like the pedigreed breeds of show dog, strains carefully selected
and maintained with extreme vigilance, but quite incapable of self-preservation
when loosed at large. To change the mongrel type, it avails little
to pursue selective breeding; one must significantly change the
milieu. The computer as a system will so change the milieu.
In the current milieu, the pedagogical task starts from an authoritative,
finite selection of material that each student is supposed to master.
The working pedagogy divides the material into lessons, each with
its controlling objectives. The teacher presents the material, trying
to engage the students' interest; she explains it, encourages students
to practice their mastery of it, and finally tests that mastery
through recitation or other means. A computer-based milieu will
differ significantly in that it will present to students far more
material than they will or can learn, separately or collectively.
In that milieu, the current working pedagogies are not particularly
useful.
When students confront more material than they can learn, the
concept of lesson looses its pertinence. The alternative to the
lesson is familiar in the pedagogical literature of this century
-- the project. Progressive educators prematurely introduced the
project method in a milieu in which it could not thrive. They propounded
it for reasons of theoretical preference in an educational milieu
that was still unchanged and conducive to a textbook pedagogy. The
project method required more extensive intellectual resources than
the average school or teacher could command. As soon as the project
method went much beyond the laboratory schools, it reverted to the
mongrel type. Networked, intelligent multimedia will bring to schools
the conditions conducive to the project method. A new system of
education will surround each student with extensive intellectual
resources, whereupon the project method will come into its own,
not as the pedigreed breed of educational researchers, but as the
hearty mongrel of the new environment.
Where more is presented than can be learned, the project method
will thrive. What are the key features of a project, particularly
one that takes place in an unbounded cultural environment? To begin
with, a project has a defining task, an energizing challenge, a
structuring assignment. This starting point presents certain givens
that define the nature and scope of the project. These givens are
the ground from which the participants project their activity, forming
a plan of work, extending their attention to potential resources,
directing their effort outward. All of these matters, to which people
tender their exertion, constitute the materials of the project.
The materials surround the givens, so to speak, and move out from
immediate matters of obvious relevance to items of more and more
distant background significance, which, for one or another reason,
a participant chooses to include in the field of attention. In addition
to these materials, the givens also define relevant tools and resources,
processing strategies, characteristic questions, standards controlling
inquiry, heuristics for generating hypotheses and interpretative
concepts. In a project, the set of relevant tools, while not rigidly
fixed, is relatively stable, and participants use these repeatedly
upon different materials. The materials, in contrast, are more extensive,
bounded really only by the time and effort available and the law
of diminishing returns.
Project pedagogy has thus three main components: the charge, the
field, and the tools. The charge sets forth what the task will be,
and it should do so in a way that is concrete, explicit, unambiguous,
and energizing. It also determines who will pursue the project,
whether it is an individual or group project, and when it will start
and end. The charge also indicates what field will be pertinent
and what tools will be relevant, not by circumscribing these but
by providing entry ways into them. The field consists of the information
and ideas that may be mobilized in carrying out the charge. When
we say that the curriculum of the new system will include more materials
than students will learn, we indicate that the field of resources
relevant to any charge will always comprise more possibilities than
a working group can usefully exhaust. The tools consist of intellectual
strategies for bringing information and ideas to bear upon a charge.
Each discipline consists of materials and techniques and the former
constitutes its field and the latter its tools. As much as possible
in the new system, the tools of every discipline should be ready
at hand for use: mastering the discipline will consist not in learning
how to make its tools but in putting them to constructive use.
Consider some examples of charges that might be put to students.
Since the curriculum resources to support such inquiry are not yet
in place, we do not have working instances to study, but we can
imagine possible projects in different fields. Soon, when we can
put them to the test of practice, some will prove more effective
than others, but for now, their function is not to stand as a list
of perfected, or preferred, exemplars, but to exemplify a type with
a set of hypothetical instances, some of which may stand the test
of practice, others of which will not.
With such projects, the teacher's role will be to oversee, to
manage, and to facilitate inquiry. To start, she will need to mobilize
the resources of the profession to set the charge and put it to
her students. Defining the mandate for her students will be much
like planning a course, although the particulars will differ somewhat.
It will begin by selecting a set of particulars that will put a
significant intellectual problem to students. This intellectual
problem should be such that students will acquire knowledge, skill,
and understanding by working to solve it. The problem needs to be
put in such a way that students can grasp it and work on it productively.
For that to happen, the teacher must ensure that the field within
which she has situated the charge has in it a genuinely open-ended
range of resources that students can use effectively to fulfill
the charge. Likewise, the tools at hand for working on the problem
need to be appropriate, usable, and effective. A fascinating charge
situated in a rich field without good tools will not lead to an
effective project, for students will find themselves unable to exploit
the materials before them. Similarly, a good charge and powerful
tools deployed in a deficient field will not sustain interest or
development. Finally, despite a well-stocked field and first-class
intellectual tools, students given a weak charge, one that does
not put an energizing, orienting problem to them, will not do much
with either the field or their tools.
Some may object that a computer-based project method such as this
seems more like the methods used at advanced university levels than
something appropriate for elementary and secondary school. The observation
would be correct; the inference that this shift would be ill advised
may nevertheless be unsound. In many ways, basing education on advanced
information technologies will move strategies of college and graduate
education down to lower levels. The intellectual context of advanced
instruction is not the textbook, but the library and the laboratory,
which in the era of print have cost a great deal to assemble and
to avail to students. The basic pedagogy challenges advanced students
to inquire into the sources of information and ideas through study
and experiment and then express their results to a public of peers.
Learning occurs in three key activities -- putting the question
that generates the inquiry, selecting and evaluating materials potentially
relevant to it, and expressing results in ways that others will
find clear. Young children can perform these activities. Project
methods at their best will transfer this pedagogy for use with less
advanced students working on more foundational areas of inquiry.
Why has a project pedagogy been primarily restricted to advanced
students? Again, the answer to this question lies, not in the nature
of learning, but in the implementation constraints of the print-based
system. Does the long selective ascent to graduate school winnow
from the many those few who can uniquely learn from open-ended inquiry
in a well-stocked library? Well-stocked libraries and well-equipped
labs are very costly, and they have low carrying capacities in the
sense that only a few can use them at any time lest their usefulness
be destroyed. While one person uses a text or lab instrument, others
cannot. If, for instance, the scholar working in an academic library
too often finds that the text he needs now is in use by someone
else, he will find his inquiry slowed significantly and will quickly
declare the collection unfit for serious use. Academics restrict
access to advanced intellectual tools, not to ensure that someone
does not waste his time trying to use tools he cannot productively
employ, but rather to ensure that the tools will be in a productive
state for those few granted access to them. We very reasonably do
not fill the stacks of research libraries with hordes of fifth graders,
not because the fifth graders could not learn in the process, but
because a rare resource of advanced scholarship would lose its usefulness
for that purpose.
Access to information and ideas encoded in digital form will have
different constraints from that of print. Provided the networks
leading to them have sufficient carrying capacity -- and they soon
will -- open access to source collections will not diminish their
usefulness for serious scholars. Whoever uses an electronic text
uses an ad hoc copy, and it does not matter how many ad hoc copies
are in use. All sorts of materials can go to all sorts of users
without devaluing the intellectual effectiveness of the work. Climate
readings from stations round the world will go simultaneously to
the Lamont Geophysical Laboratory and Miss Jones' fourth grade class
at PS92 in Harlem and wherever else someone curious about the readings
may be. Project pedagogy often failed in the past because students
did not have access to the resources needed to inquire effectively
into the questions posed to them. That is one of the great limiting
factors on human inquiry, whether conducted by the young in their
efforts to appropriate their culture or by the expert in their attempts
to advance it. Ptolemy got it all wrong, not because he was dumb,
but because the observations he could study were too few and too
imprecise. Access to information and ideas is opening astoundingly
and educators at every level will need to adapt their strategies
to the project method to make use of it.
A second reason the project method often failed was that younger
students lacked suitable means of expression to carry their inquiry
through to some conclusion. The cartoon stereotype of naked children
wiggling around the progressive schoolroom, imitating sperm in search
of the ovum, reduced the problem to an absurdity. Without adequate
tools of expression, inquiry-based learning culminates in an inarticulate
collapse. The digitization of our culture, however, provides greater
access, not only to information and ideas, but to tools of expression
as well. This process is evident with what young children can do
with word processors and desktop publishing systems, but that is
simply the leading edge of what is in store. Design tools, graphics
tools, video production and post-production tools, analytical tools
of the most sophisticated sorts, all will be ordinary resources
of ordinary schools. Educators will need to adapt their strategies
to make use of these as well.
Furthermore, a significant shift of advanced pedagogies to more
elementary levels is not unprecedented in historical experience.
In the educational transformation of the sixteenth century, the
pedagogical activity of the universities shifted downward to the
schools much in the way here envisioned. Prior to print, studying
subjects for their meaning and significance was the work of the
university. Having learned through an arduous preparation to make
a dependable written text on hearing it read aloud, the advanced
student could then turn to reading and absorbing its significance.
The work leading up to that ensured that a student could, hearing
complex ideas read aloud in Latin, transcribe them accurately. With
that skill acquired, the student could then hear Aristotle, make
the text, and discuss its interpretation with others. With print,
Aristotle and many other authorities became available in inexpensive
editions. Making the text ceased to be the aim of preparatory education;
as a result, reading and interpreting the text became a major activity
much earlier in the educational process than it had previously been.
That, precisely, was the agenda of the newly invented Gymnasium.
Of course, in the sixteenth century, many reasonable people doubted
that the substantive study of authority could be done by younger
students, for experience had shown that it was the proper concern
only of advanced students. For instance, the University of Basel
took offense at the curriculum of Thomas Platter's school, because
it included the interpretation of texts usually reserved to the
university. Over several years the academic authorities maneuvered
to require Platter to bring his students to the University for public
examination, expecting to prove that his students did not understand
the subtleties of the texts he recklessly assigned. When the examinations
took place, Platter's students showed a robust comprehension and
the University had to accept the idea that younger students could
usefully study substantive content. In like manner, as a new system
of education emerges, pedagogical concerns hitherto associated with
advanced study will become increasingly important throughout earlier
stages. This will have deep implications for the profession of teaching.
Improving the Conditions of Teaching
Teaching in the print-based system has required skilled professionals.
The earliest Protestant theorists of schooling pointed to the importance
of well-trained teachers, if the system were to be effective. And
the need has been constant since then. Nevertheless, the conditions
of educational work within the print- based system have had significant
deficiencies. Teaching a set curriculum with set texts tends to
be highly repetitive, year to year, and teachers often find their
work routinized. They cannot do much beyond the text and after a
few times through, the text be- comes a familiar locale that ceases
to challenge their imaginations. This is the basic process of routinization,
too often evident in the career of teaching.
Allied to routinization is deskilling, which is a kind of routinization
that happens, not as a by-product, but as the purposeful result
of policy. When work requires higher levels of skill than the average
worker may possess, managers have often tried to simplify the job,
believing simplification to be a more economical way to match job
with skill than it would be to improve the skills of the worker.
Complex tasks once performed somewhat unpredictably by high-paid
skilled artisans were analyzed into component steps that anyone,
following instructions, could passably perform. Unskilled workers
replaced the artisans with the process tightly managed according
to the principles of Frederick Winslow Taylor, and the output became
predictable and the pro- duction costs minimal. Curriculum developers
have sometimes used these techniques to seek a "teacher-proof" curriculum,
hoping thereby to better guarantee results and to get by with lower
pay for less-skilled teachers. In many industrial walks, such processes
have reduced numerous artisans to mere machine-tenders, mindlessly
repeating dumb tasks as products wend toward completion along the
line.
An industrial system that achieves production efficiencies by
steadily lowering the skill requirements in many forms of work over
several generations can find itself in trouble should the skill
requirements of work suddenly increase. Advanced technologies in
the work place have caused precisely this shift in recent decades.
In factory and office, deskilling jobs had made much work diseducative.
And educational preparation for work in such jobs put a premium
on rote learning and routinized teaching in the "factory school"
where students were primarily acculturated through drill and practice
to follow instructions with uncomprehending accuracy.
Increasingly, high technology reverses the polarity on the skill
needs of labor in the industrial and service sectors. Machine- tending
jobs, performing a single task according to a prescribed manner
in a complex division of labor, are growing scarcer. Process-managing
work, controlling a complex system by monitoring information about
the condition of its parts, has become more prevalent. In them,
a mindless mistake can prove most costly. This shift in polarity
carries all the way through the educa- tional enterprise. Learning
to learn and critical thinking are fast becoming important educational
results, not only for the most successful, but for all who go through
the system. In such a situation, the demand arises for more highly
skilled, fully engaged teachers. Hence it is becoming socially important,
not to simplify instruction so that any teacher, no matter how unskilled,
can make it work provided he follows instructions, but to structure
it so that the teacher will continually develop his skills, growing
more and more adept with more and more experience.
As heuristic guides, nurturing the work of inquiry groups, using
powerful intellectual tools in complex fields of information, the
challenges on teachers will be great. It is tempting to object that
the ordinary teachers will not be well-prepared to perform this
role. The span of pedagogical possibility is not fixed forever for
teachers, any more than it is for students. How a teacher develops
over the course of her career, managing teams of students working
with advanced tools of scholarship in open-ended fields of inquiry,
may be very different from the way she develops instructing five
classes of eighth-graders, year after year, in a set survey of ancient
history. The pedagogical shift making advanced methods appropriate
at earlier levels will affect teachers as well, making the content
of their work more like that of the college professor. Not only
will the educative effects of the work itself be different, but
with that change, people attracted by the work to the career may
alter in ways currently difficult to predict. For better or for
worse, work shapes the worker far more than the worker shapes the
work. If a new system of education becomes structurally possible,
teachers will adapt to its conditions, which, fortuitously, seem
expansive and humane.
Changes in these areas -- in the organization of time and space,
in motivational strategies, in the presentation of the culture,
in the pedagogies guiding its study, and in the character of the
teaching profession -- will arise, not as a causal sequence, but
as a set of reciprocal interactions. The secret of historical initiative,
of voluntary action, lies in this reciprocity -- we can initiate
change anywhere within it and once started the changes will propagate
interactively around the system. Nevertheless, one needs some sort
of starting point, a way to begin. What might be a good way to initiate
changes that can reciprocally reinforce themselves and spread through
the system, transforming it all around?298 Consider as a possibility
the potentials of computer networking. Networks are essential components
of the computer as a system. They are developing rapidly in power;
they are proliferating, squirming wires quickly wrapping the globe
in a pulsing mesh of messages. Telephones, television, and computers
are fusing together in ways that can pervade the schools and provoke
key changes in them. Advanced networks can trigger changes in the
environment, motivation, cultural organization, educational method,
and the teaching profession in ways that will reciprocally propagate.
Let's look briefly at how networks can influence each of these
areas. No one domain will come first; rather they will all come
at once, each reinforcing the others.
In these ways, introducing powerful networks, and all the associated
computing resources that might come with them, can forcefully prod
the system to change. But can the polity rouse itself to initiate
such investments? To what degree would the public sustain the costs
of such efforts? We turn, thus, to our concluding question, what
civic agenda for education will best actualize the pedagogical potentials
of digital technologies?
Table of Contents
Chapter 6
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