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An Interpretation Construction Approach to Constructivist
Design
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John B. Black and Robert O. McClintock
Teachers College, Columbia University
Original article published: In B. Wilson (Ed.) Constructivist
learning environments. Englewood Cliffs, NJ: Educational Technology
Publications, 1995.
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Study is a key concept in making design more fruitful in education.
We propose that what students are doing when they construct knowledge
is studying. Specifically, we think that the term study
captures better what should be going on during knowledge construction
then does the term learn. Thus, in designing for knowledge
construction we see ourselves as designing Study Support Environments
(SSEs) instead of "instructional systems" or "learning environments."
Creating SSEs allows us to create "a place for study in a world
of instruction" (McClintock, 1971, "Toward
a Place for Study in a World of Instruction"). The core of study
is the hermeneutic activity of constructing interpretations. Hermeneutics
as a field focused initially on interpretation of texts, but has
broadened to interpretation in general (Palmer, 1969; Gadamer, 1976).
From this perspective, the basis for cognition (and being in general)
is interpretation based on background knowledge and beliefs (Heidegger,
1962; Winograd and Flores, 1986). Consistent with these philosophical
arguments for the centrality of interpretation in cognition are
the many research results from cognitive psychology showing that
understanding involves making a large number of inferences (Black,
1984; Black, 1985). Thus, the key consideration in designing a SSE
is fostering the construction of interpretations based on observations
and background contextual information.
Teachers College, Columbia University has been collaborating with
the Dalton School (a K-12 independent school in New York City) on
the Dalton Technology Plan. The general aim of this plan is to develop
a digital knowledge-base and information infrastructure for all
aspects of the K-12 educational experience, and to implement educational
strategies designed to make use of this infrastructure, enhancing
significantly an already excellent educational experience. In this
paper, we describe a framework for SSE design and describe its application
to three specific SSEs created as part of the Dalton Technology
Plan. After describing the SSEs we report evaluations that demonstrate
their effectiveness.
Interpretation Construction (ICON) Design Model
- Observation: Students make observations of authentic
artifacts anchored in authentic situations
- Interpretation Construction: Students construct interpretations
of observations and construct arguments for the validity of their
interpretations
- Contextualization: Students access background and contextual
materials of various sorts to aid interpretation and argumentation
- Cognitive Apprenticeship: Students serve as apprentices
to teachers to master observation, interpretation and contextualization
- Collaboration: Students collaborate in observation, interpretation
and contextualization
- Multiple Interpretations: Students gain cognitive flexibility
by being exposed to multiple interpretations
- Multiple Manifestations: Students gain transferability
by seeing multiple manifestations of the same interpretations
Some of these constructive design principles are adaptations from
proposals by others. For example, the Cognitive Apprenticeship principle
comes from Collins, Brown and Newman (1988), the Multiple Interpretations
one from Spiro, Feltovich, Jacobson and Coulson (1992), and the
Collaboration one from Johnson, Johnson, Holubec and Roy (1984).
The Observation principle is a combination of recommendations by
Brown, Collins and Duiguid (1989) and the Cognition and Technology
Group at Vanderbilt (1990), but our focus on authentic artifacts
is unique. Further, our emphasis on Interpretation Construction,
Contextualization, and Multiple Manifestations is distinctive.
Three Example SSEs
To illustrate the application of this design framework, we describe
three SSE programs created for the Dalton Technology Plan. Specifically,
we describe how these constructive design principles apply to the
Archaeotype program used in 6th grade history, to the Galileo
program used in 11th and 12th grade science (particularly for students
not scientifically oriented), and the Playbill program used
in 10th grade English at the Dalton School.
In the Archaeotype program, students study ancient Greek
and Roman history by using observations of simulated archaeological
digs to construct interpretations of the history of these sites,
while drawing upon a wide variety of background information. The
Archaeotype program (implemented in Supercard on Apple
Macintosh computers), which is the earliest and most fully-developed
of the Dalton Technology Plan projects, presents the students with
a graphic simulation of an archaeological site, then the students
study the history of the site through simulated digging up of artifacts,
making various measurements of the artifacts in a simulated laboratory
(Observation), and relating the objects to what is already
known using a wide variety of reference materials (Contextualization).
The students work cooperatively in groups (Collaboration),
while the teacher models how to deal with such a site then fades
her involvement while coaching and supporting the students in their
own study efforts (Cognitive Apprenticeship). The students
develop ownership of their work by developing their own interpretations
of the history of the site and mustering various kinds of evidence
for their conclusions (Interpretation Construction). By arguing
with the other students and studying related interpretations in
the historical literature, they get a sense of other perspectives
(Multiple Interpretations). By going through the process
a number of times bringing each contextual background to bear on
a number of different artifacts, the students learn and understand
the many ways that the general principles behind what they are doing
become manifest (Multiple Manifestations).
In the Galileo program, students study astronomy and science
in general by using observations of telescopic plates and a computer
simulation of the sky to construct and test interpretations of astronomical
phenomena. Students examine and make measurements on photographic
plates from observatory telescopes and computer simulations of the
sky (Observation), then relate these analyses to reference
materials (Contextualization) containing what is know about
astronomical objects (i.e., stars, planets, etc.). The teacher initially
talks through how he would analyze and interpret examples of such
astronomical data (Cognitive Apprenticeship) then the students
form groups to work on some data (Collaboration), while the
teacher coaches and advises them as they proceed. The students develop
their own hypotheses and test them against the astronomical data
(Interpretation Construction). Students defend their hypotheses
using their analyses and reference materials both within and between
the groups, and such argumentation together with background readings
exposes them to various ways to interpret the data (Multiple
Interpretations). As they proceed through the course, the students
see how basic principles of astronomy, physics and chemistry can
be used to make sense of different sets of astronomical data (Multiple
Manifestations).
In the Playbill program, students study Shakespearean
drama and English literature in general by using the text of the
play and two or more videos of performances of the play. Playbill
provides the students with highly indexed access to the text
of Macbeth, two videos of performances of Macbeth and written commentary
on Macbeth. Using this multimedia indexing system (implemented in
Supercard on Apple Macintosh computers), students can read
a portion of Macbeth (e.g., a scene) and then immediately jump to
see one or two performances of what they have read (Observation).
The students can also use this indexing system to jump to commentaries
on the same portion of the play (Contextualization). Using
portions of the play, the teacher models how to integrate reading
the play, watching the performance and reading the commentaries
(Cognitive Apprenticeship) and the students work together
in groups (Collaboration) to develop their own interpretations
of the play and how it should be performed (Interpretation Construction).
Comparing their interpretations of the play with the other students
both within the same group and then in different groups gives the
students a sense of the many different reactions that people can
have to a play like Macbeth (Multiple Interpretations). The
multimedia indexing system also facilitates the students jumping
around in the text and videos to see how the same entities (e.g.,
characters, themes, etc.) can be manifested in many different ways
in the text and performances (Multiple Manifestations).
As these programs spanning history, science and literature show,
while the basic material or data observed is widely different in
different fields of study, our design framework is applicable to
all. Another perspective on these programs is provided by the five
facets of learning environments proposed by Perkins (1992). Specifically,
Perkins proposed that one can analyze any learning environment from
traditional classroom settings to futuristic technology-based settings
according into how they implement the following five facets: information
banks (traditionally encyclopedias and dictionaries), symbol pads
(traditionally notebooks and blackboards), construction kits (traditionally
TinkerToys and Legos), phenomenaria (traditionally aquariums and
terrariums) and task managers (traditionally the teachers scheduling
of classroom activities). The Archaeotype, Galileo
and Playbill programs focus mainly on the information bank
and phenomenaria facets. In particular, the archaeological site
simulation, the sky simulation and telescopic plates and the multimedia
play text and video indexing system are all phenomenaria designed
to give the students the basic observational information they need
to do their interpretation construction. However, to make these
interpretations intelligently and to defend them well, the students
in all three of these programs also make extensive use of various
kinds of information banks varying from background texts, to on-line
databases, to individual experts (including teachers), to videodisks
(e.g., the National Gallery videodisk) and to museums (e.g., the
Metropolitan Museum of Art). The symbol pads used are mostly standard
word processing programs, although there has been some use of Hypercard
as a more advanced form of symbol pad. There are no particular construction
kits in the three programs we have covered here and the task managers
are a combination of the traditional teacher scheduling (for the
overall class scheduling) and the time management within the student
groups. Another interesting distinction that Perkins (1992) makes
is between BIG (Beyond the Information Given) constructivism and
WIG (Without the Information Given) constructivism. Our focus is
on WIG constructivism since we give the students the raw material
for their observations but they have to analyze this raw material,
come up with interpretations, present the interpretations and defend
them.
Evaluation of Study Support Environments
Since we believe that interpretation is central to cognition and
learning, we evaluated whether the Archaeotype and Galileo
SSE programs would increase students' interpretation skills. Specifically,
we tested whether the students who had been through these programs
could make observations and interpretations in a completely new
area better than students who had not been through the programs.
For these studies, we chose an area unlikely to be familiar to precollege
students -- namely, experimental psychology.
In the Archaeotype evaluation study, 6th grade students
who had participated in the Archaeotype program and a comparable
group of students that had not participated were each given a booklet
describing four psychology experiments examining how people remember
lists of words. The students had to examine the basic observations
report on the results of the studies, find patterns in the results,
devise explanations and argue for those explanations. They were
also given some background readings in the psychology of memory.
The reports the students wrote were then scored for how many they
got of the 60 possible points they could have gotten for recognizing
the patterns in the data, representing the data in insightful ways,
explaining the patterns of results and arguing for the explanations.
The students who had been through the Archaeotype program
were able to get 42% of the possible points after 4 hours work,
whereas the non-Archaeotype students were only able to get
32%. Most striking, almost all of this superiority was due to the
Archaeotype students getting 45% of the possible points on
the explanation and argumentation part of the scoring, while the
non-Archaeotype students only got 26% on this portion (these
two differences are highly significant statistically). Clearly,
in addition to learning about archeology and ancient history, the
Archaeotype students were acquiring a general ability to
interpret and argue in new areas of study.
Similarly, the 11th and 12th grade students who had been through
the Galileo program were compared to a comparable group on
how well they could interpret and link three related cognitive psychology
studies and their underlying principles. The students were given
booklets containing descriptions of basic observations made in these
three psychology studies together with various informational resources
including relevant and irrelevant background material. The students
were given three hours to perform the task and write a final report.
As in the previous study, these reports were scored for the possible
points that could be covered recognizing patterns in the data, representing
the data insightfully, interpreting the data, and arguing for the
interpretations. Here again the students who had been through the
Galileo program were much better than students who had not
-- with the Galileo students getting 44% of the possible
points whereas the non-Galileo students only got 32% (this
difference is highly significant statistically). In fact, the Galileo
students showed this superiority in all the areas we scored for
-- namely, pattern recognition, data representation, interpretation
and argumentation. Clearly, the Galileo program like the
Archaeotype one teaches students general interpretation skills
in addition to specific content.
While we designed the evaluation studies as appropriate for what
we were trying to accomplish with the SSEs, it is instructive to
examine them in terms of the constructivist learning evaluation
criteria proposed by Jonassen (1992). Our evaluations are goal-free
since we did not look for particular interpretations by students
but merely how well formulated and argued their interpretations
were. Our evaluations also met Jonassen's criteria of using authentic
tasks (the students interpreted actual psychology experiments and
results), involving knowledge construction (the students constructed
the interpretations and argumentation), being context-driven (students
were evaluated in the context of making sense of psychological observations),
involving multiple perspectives (different interpretations were
proposed and argued by different students) and involving socially-constructed
meaning (the students worked in groups to make sense out of the
observations).However, Jonassen also proposed three criteria that
our evaluations did not meet -- namely, that the evaluations should
be process oriented and multimodal (for simplicity we merely evaluated
the end-product report of the students' deliberations), and that
the goals of the evaluation should be set by the learners (we were
looking for whether these programs fostered interpretation construction
and argumentation skills). Our evaluation studies could probably
be improved by including process data and multimodal products (although
that would have made it much harder to conduct the studies), but
we are unsure how letting the learners set the goals of the evaluation
would apply to our situation.
Conclusions
We have proposed an approach to constructivist design (ICON) that
makes interpretation construction of authentic artifacts in the
context of rich background materials the central focus. We have
shown how this approach can be applied to Study Support Environment
programs in widely different fields of study -- namely, history,
science and literature. We have also shown that in addition to learning
specific content, students using these programs acquire generalizable
interpretation and argumentation skills. Thus, our constructivist
design framework is useful both for guiding design and for producing
valuable learning results.
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